Ray tracing isn’t the easiest of technologies to explain if you don’t have a monster PC right in front of you, and even if you do, game support is currently limited and hugely taxing at high resolutions. Not everyone has the luxury of being able to manipulate a detailed environment in real time and see how its lighting realistically interacts with every object in the scene, which is the ultimate end goal.
Fortunately, the tech turns out to be just as cool when applied to 22-year-old first-person shooters — and in some ways, cooler. Id Software’s mega-hit Quake II was modified to run with ray tracing earlier this year by Christoph Schied, and now Nvidia is releasing the project as Quake II RTX. I just played it for a while at Nvidia’s...
from The Verge - All Posts http://bit.ly/2KbbIGD
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