If you ever need concrete evidence as to why the video game genre is regularly labeled as cursed, then look no further than the fact the two most recent movies to hold the title of highest-grossing console-to-screen adaptation ever made both ended up losing money. Prince of Persia: The Sands of Time even held onto the record for six years before Warcraft arrived, and yet neither of them turned a single penny of profit during their respective theatrical runs.
It was blatantly obvious that producer Jerry Bruckheimer viewed the would-be franchise as his next Pirates of the Caribbean, albeit set in sandier climes, but even a $336 million haul at the box office wasn’t enough to prevent Mike Newell’s $200 million adventure from ending up in the red once Disney had crunched the numbers.
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